Educational institutions
Integrate esports into the academic experience — properly.
Context
Esports in schools and universities is more than after-school clubs. It is curriculum, safeguarding, eligibility, and continuity across cohorts. We provide tools, training, and a structure tested with educational programmes worldwide.
Our founder authored a leading book on esports in education (https://bit.ly/3DSzzJ6). Integration of esports into education is a dedicated capability with deep practitioner experience behind it.
- — Verifying student identity and institutional eligibility
- — Losing history and momentum at every annual handover
- — Connecting societies, fixtures, and central administration
- — Bringing esports into curriculum credibly
How Passport.GG supports this vertical
Student-grade identity
Verified student passports tied to the institution, persisting across academic years.
Inter-institution competition
Run inter-school and inter-university leagues without rebuilding tooling each season.
Curriculum support
Trainings and frameworks for integrating esports into the academic process.
The capabilities that matter most here
- KYC and verification
- Ecosystem management
- Customisable rankings
- Access management
Esports that fits the institution, not the other way round.
Run a programme in educational institutions?
Book a demo and we'll tailor the walkthrough to exactly what you operate today.
