Access management
Govern who gets in — online communities, online events, and offline venues.
Overview
Decide who can access which spaces. Online community hubs, gated events, ticketed activations, and physical venues all share one access model, anchored to verified identity.
Access is usually fragmented across discord roles, ticketing tools, and badge printers. We unify it under one identity, so a player who is eligible online is also recognised at the door.
What you get
One identity, every door
Online and offline access share the same verified passport.
Rule-based access
Conditions for region, division, membership, eligibility, and behaviour.
Auditable
Every access event is logged, supporting governance and incident review.
What's inside
- Online community access control
- Event-level access gating
- Offline venue check-in
- Conditional access rules
- Audit logs and reporting
Built for
Programmes that are open to the right people and closed to everyone else.
Explore the rest of the platform
Stand-alone esports rankings, from a single school to a global circuit of millions.
Run mass grassroots events with a tiny operations team — without losing competitive quality.
A LinkedIn for gamers — verified history, achievements, and reputation in one profile.
Want to see Access management in your context?
Book a demo and we'll walk through exactly how this would work for your programme.
