Feature

Access management

Govern who gets in — online communities, online events, and offline venues.

Overview

Decide who can access which spaces. Online community hubs, gated events, ticketed activations, and physical venues all share one access model, anchored to verified identity.

Why this is unique

Access is usually fragmented across discord roles, ticketing tools, and badge printers. We unify it under one identity, so a player who is eligible online is also recognised at the door.

Highlights

What you get

One identity, every door

Online and offline access share the same verified passport.

Rule-based access

Conditions for region, division, membership, eligibility, and behaviour.

Auditable

Every access event is logged, supporting governance and incident review.

Capabilities

What's inside

  • Online community access control
  • Event-level access gating
  • Offline venue check-in
  • Conditional access rules
  • Audit logs and reporting
Who it's for

Built for

FederationsLeague operatorsEducational institutionsGovernmental institutions
Outcome

Programmes that are open to the right people and closed to everyone else.

Want to see Access management in your context?

Book a demo and we'll walk through exactly how this would work for your programme.